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Multiplayer RNG
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== Prior work == Credit for the original idea comes from [https://stackoverflow.com/questions/224058/distributed-random-number-generation Distributed Random Number Generation] on StackOverflow. However that protocol has a few oddities to me at least: Instead of generating a large random number that's easy to pass from some source of entropy (like random bytes), it generates a smaller number. This requires using a random number generator to get a small number, salting the number to avoid guessing the hash (by generating a larger random number like we do), and then use addition as the mixing agent. That seems trickier to implement.
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