Editing Recursion

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   print("You are in a dark room.")
   print("You are in a dark room.")
   print("Pick a door: fuzzy or metal")
   print("Pick a door: fuzzy or metal")
   choice = get_choice({fuzzy=1, metal=2})
   choice = get_choice({fuzzy=1,metal=2})
   if choice == 1 then return fuzzy_room()
   if choice == 1 then return fuzzy_room()
   elseif choice == 2 then return metal_room()
   elseif choice == 2 then return metal_room()
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   print("This room feels pretty fuzzy...")
   print("This room feels pretty fuzzy...")
   print("Pick a door: dark, metal")
   print("Pick a door: dark, metal")
   choice = get_choice({dark=1, metal=2})
   choice = get_choice({dark=1,metal=2})
   if choice == 1 then return dark_room()
   if choice == 1 then return dark_room()
   elseif choice == 2 then return metal_room()
   elseif choice == 2 then return metal_room()
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All the examples on this page use tail calls and run in Lua which implements tail call optimization. This means every program on this page is immune to stack overflows.
All the examples on this page use tail calls and run in Lua which implements tail call optimization. This means every program on this page is immune to stack overflows.


The 1977 [https://en.wikisource.org/wiki/Index:AIM-443.djvu AI Lab Memo 443] talks more broadly about how tail calls are like goto statements that you can pass arguments to. Huge shout-out to the folks at Wikisource that transcribed this to an accessible text form.
The 1977 [https://en.wikisource.org/wiki/Index:AIM-443.djvu AI Lab Memo 443] talks more broadly about how tail calls are like goto statements that you can pass arguments to. Huge shoutout to the folks at Wikisource that transcribed this to an accessible text form.


The significant downside of tail call optimization from a user perspective is that it can make debugging more difficult as you lack a proper stack trace.
The significant downside of tail call optimization from a user perspective is that it can make debugging more difficult as you lack a proper stack trace.
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From an implementer perspective the problem is that stack cleanup is tricky: A function that tail calls another cannot clean up any temporary variables it passes along. The solution to this is to make sure function stack use is identical and have the caller clean up, or to implement garbage collection.
From an implementer perspective the problem is that stack cleanup is tricky: A function that tail calls another cannot clean up any temporary variables it passes along. The solution to this is to make sure function stack use is identical and have the caller clean up, or to implement garbage collection.


==Language support==
==Mainstream support==
Despite languages slowly adding features from functional languages developed 40 years ago, tail call optimization is still unpopular. I'm guessing that the reason is because not many people see the use of recursion.
Despite mainstream languages slowly adding features from functional languages developed 40 years ago, tail call optimization is still unpopular. I'm guessing that the reason is because not many people see the use of recursion.


Here's an incomplete list of languages that support it automatically:
Here's an incomplete list of languages that support it automatically:
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* Anything running on WebAssembly
* Anything running on WebAssembly
* Anything JavaScript or transpiling to JavaScript (TypeScript, CoffeeScript)
* Anything JavaScript or transpiling to JavaScript (TypeScript, CoffeeScript)
Things look decent for desktops, but not so much for phones or web browsers.
The situation looks a little bleak at this point. Maybe the future will be better?
 
Personally I lean towards the idea of languages adding new keywords or explicit support for this, such as a 'goto' or 'jump' keyword. It helps in a debugger when you have stack frames by default, and it helps make it clear that it's important that this tail call is optimized.
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