Unicode guide: Difference between revisions
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== | == Characters == | ||
- scripts or bits of things, not gylphs | |||
- explain how characters are selected | |||
- code points/encoded characters | |||
- abstract characters | |||
- properties | |||
- combining characters? | |||
- control characters? | |||
- case | |||
- category | |||
- data for algorithms | |||
- script | |||
== | |||
- name | |||
- block | |||
- rendering | |||
- breaking | |||
- bidi | |||
== Strings == | |||
- levels of abstraction | - levels of abstraction | ||
Revision as of 03:47, 1 October 2022
This is a WIP page, take nothing here as final.
If you've ever tried to learn Unicode you've most likely looked at online tutorial and learning resources. These tend to focus on specific details about how Unicode works instead of the broader picture.
This guide is my attempt to help you build a mental model of Unicode that can be used to write functional software and navigate the official Unicode standards and resources.
As a disclaimer: I'm just a random person, some of this might be wrong. But hopefully by the end of reading this you should be able to correct me.
Standards
The Unicode standard defines the following:
- A large multilingual set of characters
- A database of properties for each character
- How to encode and decode characters to bytes
- How to normalize equivalent sequences of characters
- How to map text between different cases
- How to segment text in to words, sentences, lines, and paragraphs
- How to determine text direction
Some portions of the standard may be overridden (also known as 'tailoring') to aid in localization.
The standard is freely available online in the following pieces:
- Unicode Core Specification chapters 3 (Conformance) and 4 (Character properties)
- Unicode Updates and Errata
- Unicode Character Code Charts
- Unicode Character Database
- Unicode Standard Annexes
EXTRAS outside the standard
- How to order text for sorting
- How to incorporate Unicode in to regular expressions
- Stability policies
- Locale data
These are also freely available online at:
Characters
- scripts or bits of things, not gylphs
- explain how characters are selected
- code points/encoded characters
- abstract characters
- properties
- combining characters?
- control characters?
- case
- category
- data for algorithms
- script
- name
- block
- rendering
- breaking
- bidi
Strings
- levels of abstraction
- indexing
- sort
- match
- search
- normalize
- serialize
- case map
- properties
- breaking/segmentation
- reversing
TODO:
languages/locales
Non-Unicode compatibility
- preserving data
Level 1: Bytes
level 1: bytes. you can compare, search, splitting, sorting. your basic unit is the byte
filesystem/unix/C
Level 2: Code units
level 2: code units. your basic unit is the smallest unit of your unicode encoding: a byte for utf-8, a 16-bit int for UTF-16, a 32-bit int for UTF-32. you can compare, search, splitting, sort. to get to this point you have to handle endianness
windows
Level 3: Unicode scalars
level 3: unicode scalars. your basic unit is a number between 0x0 and 0x1fffff inclusive, with some ranges for surrogates not allowed. to get tho this point you have to decode utf-8, utf-16 or utf-32. you can compare, search, split, etc but it's important to note that these are just numbers. there's no meaning attached to them
python
Level 4: Unicode characters
level 4: unicode characters: your basic unit is a code point that your runtime recognizes and is willing to interpret using a copy of the unicode database. results vary according to the supported unicode version. you can normalize, compare, match, search, and splitting, case map strings. locale specific operations may be provided. to get these the runtime needs to check if the characters are supported.
???
Level 5: Segmented text
level 5: unicode texts: your basic unit is a string of unicode characters of some amount, such as a word, paragraph, grapheme cluster. to get these you need to convert from a string of unicode characters with breaking/segmentation rules
swift/raku
Further reading
I highly recommend reading the following resources:
You might also find the following tools helpful:
While writing this page I researched and documented Unicode support in various programming languages. You can see my notes here: Unicode guide/Implementations.