Unicode guide: Difference between revisions

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* How to incorporate Unicode in to regular expressions
* How to incorporate Unicode in to regular expressions
*How to handle emoji
*How to handle emoji
*How to handle confusable characters
*How to handle confusable characters and other security concerns
*A repository of shared localization data
*A repository of shared localization data
These are also freely available online at:
These are also freely available online at:

Revision as of 03:55, 1 October 2022

This is a WIP page, take nothing here as final.

If you've ever tried to learn Unicode you've most likely looked at online tutorial and learning resources. These tend to focus on specific details about how Unicode works instead of the broader picture.

This guide is my attempt to help you build a mental model of Unicode that can be used to write functional software and navigate the official Unicode standards and resources.

As a disclaimer: I'm just a random person, some of this might be wrong. But hopefully by the end of reading this you should be able to correct me.

Standards

The Unicode standard defines the following:

  • A large multilingual set of characters
  • A database of properties for each character
  • How to encode and decode characters to bytes
  • How to normalize equivalent sequences of characters
  • How to map text between different cases
  • How to segment text in to words, sentences, lines, and paragraphs
  • How to determine text direction

Some portions of the standard may be overridden (also known as 'tailoring') to aid in localization.

The standard is freely available online in the following pieces:

The Unicode Consortium also defines these in separate standards:

  • How to order text for sorting
  • How to incorporate Unicode in to regular expressions
  • How to handle emoji
  • How to handle confusable characters and other security concerns
  • A repository of shared localization data

These are also freely available online at:

Policies for stability in these standards can be found at the Unicode Consortium Policies page.

Characters

- scripts or bits of things, not gylphs

- explain how characters are selected

- code points/encoded characters

- abstract characters

- properties

- combining characters?

- control characters?

- case

- category

- data for algorithms

- script

- name

- block

- rendering

- breaking

- bidi

Strings

- levels of abstraction

- indexing

- sort

- match

- search

- normalize

- serialize

- case map

- properties

- breaking/segmentation

- reversing

TODO:

languages/locales

Non-Unicode compatibility

- preserving data

Level 1: Bytes

level 1: bytes. you can compare, search, splitting, sorting. your basic unit is the byte

filesystem/unix/C

Level 2: Code units

level 2: code units. your basic unit is the smallest unit of your unicode encoding: a byte for utf-8, a 16-bit int for UTF-16, a 32-bit int for UTF-32. you can compare, search, splitting, sort. to get to this point you have to handle endianness

windows

Level 3: Unicode scalars

level 3: unicode scalars. your basic unit is a number between 0x0 and 0x1fffff inclusive, with some ranges for surrogates not allowed. to get tho this point you have to decode utf-8, utf-16 or utf-32. you can compare, search, split, etc but it's important to note that these are just numbers. there's no meaning attached to them

python

Level 4: Unicode characters

level 4: unicode characters: your basic unit is a code point that your runtime recognizes and is willing to interpret using a copy of the unicode database. results vary according to the supported unicode version. you can normalize, compare, match, search, and splitting, case map strings. locale specific operations may be provided. to get these the runtime needs to check if the characters are supported.

???

Level 5: Segmented text

level 5: unicode texts: your basic unit is a string of unicode characters of some amount, such as a word, paragraph, grapheme cluster. to get these you need to convert from a string of unicode characters with breaking/segmentation rules

swift/raku

Further reading

I highly recommend reading the following resources:

You might also find the following tools helpful:

While writing this page I researched and documented Unicode support in various programming languages. You can see my notes here: Unicode guide/Implementations.